Bebop vs Permitta, head-to-head
Bebop and Permitta have met 1 time in the last 12 months of tracked play: Permitta lead 1 - 0. Latest meeting: Sep 14, 2026 at CCT Europe 2026 Series 9 Play-In.
Recent meetings
- Sep 14, 2026: Bebop 0 - 2 Permitta (CCT Europe 2026 Series 9 Play-In)
Head-to-head record
Across 1 meeting in the last 12 months, Bebop won 0 and Permitta won 1, over 2 decided maps.
Opening map
Bebop won the first map 0 times and Permitta won it 1 time. Permitta went on to win that series.
Pistol rounds
Bebop won 3 and Permitta won 1 of the 4 pistol rounds across the 2 maps with round data, which is 75% to 25%. Overtime pistols are not counted.
Dominance
Permitta average 6 more rounds per map than Bebop across 2 maps. Large numbers mean blowouts, small ones mean close maps.
Recency edge
Weighting each win by how recent it is, with the weight halving every 90 days, the split is 0% to Bebop and 100% to Permitta.
Map record in these meetings
- Dust II: Bebop 0, Permitta 1
- Nuke: Bebop 0, Permitta 1
Common opponents
Both teams have played 9 of the same opponents in the last 12 months. Against all of them combined, Bebop are 9 - 9 and Permitta are 5 - 7.
- Against HYPERSPIRIT: Bebop 1 - 3, Permitta 0 - 1
- Against Misa: Bebop 4 - 0, Permitta 1 - 0
- Against G2 Ares: Bebop 1 - 1, Permitta 2 - 0
- Against WBT Academy: Bebop 1 - 1, Permitta 1 - 1
- Against Bushido Wildcats: Bebop 1 - 0, Permitta 0 - 2
- Against UNiTY: Bebop 0 - 2, Permitta 0 - 1
- Against Falcons Force: Bebop 0 - 1, Permitta 0 - 1
- Against HAVU: Bebop 1 - 0, Permitta 1 - 0
The eight they have played most are listed; 1 further shared opponent is counted in the combined record above but not shown.
Where these teams differ
Bebop are strongest on Mirage 54.3% from 70 plays, Nuke 51.9% from 54 plays, Inferno 50% from 22 plays.
Permitta are strongest on Cache 71.4% from 7 plays, Mirage 63.6% from 11 plays, Anubis 50% from 10 plays.
Map rates cover the last 12 months against all opponents, not just this matchup. A map played fewer than 4 times is left out of it.