Mai Tai vs ROUNDS, head-to-head
Mai Tai and ROUNDS have met 2 times in the last 12 months of tracked play: Mai Tai lead 2 - 0. Latest meeting: Jul 19, 2026 at CCT Europe 2026 Series 5 Play-In.
Recent meetings
- Jul 19, 2026: Mai Tai 2 - 0 ROUNDS (CCT Europe 2026 Series 5 Play-In)
- Jul 15, 2026: Mai Tai 2 - 0 ROUNDS (CCT Europe 2026 Series 5 Play-In)
Head-to-head record
Across 2 meetings in the last 12 months, Mai Tai won 2 and ROUNDS won 0, over 4 decided maps.
Opening map
Mai Tai won the first map 2 times and ROUNDS won it 0 times. Mai Tai went on to win both of those series.
Pistol rounds
Mai Tai won 5 and ROUNDS won 3 of the 8 pistol rounds across the 4 maps with round data, which is 62.5% to 37.5%. Overtime pistols are not counted.
Dominance
Mai Tai average 4.5 more rounds per map than ROUNDS across 4 maps. Large numbers mean blowouts, small ones mean close maps.
Recency edge
Weighting each win by how recent it is, with the weight halving every 90 days, the split is 100% to Mai Tai and 0% to ROUNDS.
Map record in these meetings
- Mirage: Mai Tai 2, ROUNDS 0
- Ancient: Mai Tai 1, ROUNDS 0
- Nuke: Mai Tai 1, ROUNDS 0
Common opponents
Both teams have played 4 of the same opponents in the last 12 months. Against all of them combined, Mai Tai are 2 - 4 and ROUNDS are 0 - 6.
- Against Misa: Mai Tai 1 - 2, ROUNDS 0 - 2
- Against KUUSAMO: Mai Tai 0 - 1, ROUNDS 0 - 2
- Against eternal premium: Mai Tai 1 - 0, ROUNDS 0 - 1
- Against Spirit Academy: Mai Tai 0 - 1, ROUNDS 0 - 1
Where these teams differ
Mai Tai are strongest on Ancient 50% from 10 plays, Cache 33.3% from 6 plays, Mirage 31.6% from 19 plays.
ROUNDS are strongest on Ancient 37.5% from 16 plays, Inferno 35.7% from 14 plays, Nuke 31.6% from 19 plays.
Map rates cover the last 12 months against all opponents, not just this matchup. A map played fewer than 4 times is left out of it.