Raccoons vs ROUNDS, head-to-head
Raccoons and ROUNDS have met 1 time in the last 12 months of tracked play: Raccoons lead 1 - 0. Latest meeting: Aug 13, 2026 at Fiesta Series 1: Closed Qualifier.
Recent meetings
- Aug 13, 2026: Raccoons 2 - 0 ROUNDS (Fiesta Series 1: Closed Qualifier)
Head-to-head record
Across 1 meeting in the last 12 months, Raccoons won 1 and ROUNDS won 0, over 2 decided maps.
Opening map
Raccoons won the first map 1 time and ROUNDS won it 0 times. Raccoons went on to win that series.
Pistol rounds
Raccoons won 2 and ROUNDS won 2 of the 4 pistol rounds across the 2 maps with round data, which is 50% to 50%. Overtime pistols are not counted.
Dominance
Raccoons average 4.5 more rounds per map than ROUNDS across 2 maps. Large numbers mean blowouts, small ones mean close maps.
Recency edge
Weighting each win by how recent it is, with the weight halving every 90 days, the split is 100% to Raccoons and 0% to ROUNDS.
Map record in these meetings
- Mirage: Raccoons 1, ROUNDS 0
- Nuke: Raccoons 1, ROUNDS 0
Common opponents
Both teams have played 2 of the same opponents in the last 12 months. Against all of them combined, Raccoons are 2 - 1 and ROUNDS are 1 - 3.
- Against Vexar: Raccoons 1 - 1, ROUNDS 1 - 1
- Against Fire Flux: Raccoons 1 - 0, ROUNDS 0 - 2
Where these teams differ
Raccoons are strongest on Mirage 66.7% from 6 plays.
ROUNDS are strongest on Ancient 37.5% from 16 plays, Inferno 35.7% from 14 plays, Nuke 31.6% from 19 plays.
Map rates cover the last 12 months against all opponents, not just this matchup. A map played fewer than 4 times is left out of it.