Rave vs Take Flyte, head-to-head
Rave and Take Flyte have met 1 time in the last 12 months of tracked play: Rave lead 1 - 0. Latest meeting: Oct 7, 2025 at ESL Challenger League Season 50: North America - Cup 3.
Recent meetings
- Oct 7, 2025: Rave 2 - 1 Take Flyte (ESL Challenger League Season 50: North America - Cup 3)
Head-to-head record
Across 1 meeting in the last 12 months, Rave won 1 and Take Flyte won 0, over 3 decided maps.
Opening map
Rave won the first map 1 time and Take Flyte won it 0 times. Rave went on to win that series.
Dominance
Rave average 2.7 more rounds per map than Take Flyte across 3 maps. Large numbers mean blowouts, small ones mean close maps.
Recency edge
Weighting each win by how recent it is, with the weight halving every 90 days, the split is 100% to Rave and 0% to Take Flyte.
Map record in these meetings
- Mirage: Rave 0, Take Flyte 1
- Nuke: Rave 1, Take Flyte 0
- Overpass: Rave 1, Take Flyte 0
Common opponents
Both teams have played 7 of the same opponents in the last 12 months. Against all of them combined, Rave are 8 - 3 and Take Flyte are 4 - 4.
- Against Marsborne: Rave 1 - 3, Take Flyte 0 - 1
- Against InControl: Rave 1 - 0, Take Flyte 2 - 0
- Against Outfit 49: Rave 2 - 0, Take Flyte 1 - 0
- Against BOSS: Rave 1 - 0, Take Flyte 0 - 1
- Against Phoenix: Rave 1 - 0, Take Flyte 0 - 1
- Against regain: Rave 1 - 0, Take Flyte 1 - 0
- Against FarmVille: Rave 1 - 0, Take Flyte 0 - 1
Where these teams differ
Rave are strongest on Dust II 66.7% from 9 plays, Nuke 60% from 10 plays, Inferno 44.4% from 9 plays.
Over their last 8 matches Rave faced ranked opposition averaging world number 79.2.
Take Flyte are strongest on Mirage 83.3% from 6 plays, Ancient 75% from 4 plays, Nuke 40% from 5 plays.
Map rates cover the last 12 months against all opponents, not just this matchup. A map played fewer than 4 times is left out of it.